spellcaster — verdant hall.
a first-person 3d pixel-art spell-caster, by domoroshi
golems woke up on the wrong side of the moss
the game
You wake up in a quiet garden. Behind you: hedges, a pond, flowering bushes, a painted sky. In front of you: the door to an overgrown stone hall where the vine golems live, and they are not happy about visitors. Step inside and survive the waves — or toggle explore mode in the pause menu and just wander the grove in peace.
Five spells, all cast from your two bare hands: firebolt, verdant spark, gale burst, sunlance and the pollen swarm. Cleared waves are checkpointed, so you can continue where you left off.
free download
↓ download for windowscontrols
| wasd / left stick | move (shift / stick-click to sprint) |
| mouse / right stick | look |
| lmb / rt | firebolt — projectile with a splash |
| rmb / lt | verdant spark — rapid hitscan lightning |
| q / rb | gale burst — radial knockback nova |
| e / y | sunlance — lobbed arcing meteor |
| r / x | pollen swarm — homing motes |
| esc / start | pause — mode toggle, fullscreen, quit to menu |
full gamepad support. health regenerates if you stop getting punched.
how it’s made
Built in MonoGame (C#). Everything renders into a 480×270 target and upscales with nearest-neighbour for the chunky pixels; a custom shader does PS1-style vertex snapping, palette posterization and ordered dithering. Every texture — stone, grass, sky, water, even the hands — is generated procedurally at startup, and every sound is synthesized in code. There is not a single image or audio asset in the build. why? because it was funnier that way.